GPU Pro[superscript 2] [electronic resource] : advanced rendering techniques / edited by Wolfgang Engel.
Contributor(s): Engel, Wolfgang F.
Material type: BookPublisher: Natick, Mass. : AK Peters, 2011Description: xvii, 480 p. : ill. (some col.).ISBN: 9781439865606 (ebook : PDF).Other title: GPU Pro 2 | GPU Pro2.Subject(s): Rendering (Computer graphics) | Graphics processing units -- Programming | Computer graphics | Real-time data processingGenre/Form: Electronic books.Additional physical formats: No titleOnline resources: Distributed by publisher. Purchase or institutional license may be required for access. Also available in print edition.Includes bibliographical references.
1. Geometry manipulation / Wolfgang Engel, editor -- 2. Rendering / Christopher Oat, editor -- 3. Global illumination effects / Carsten Dachsbacher, editor -- 4. Shadows / Wolfgang Engel, editor -- 5. Handheld devices / Kristof Beets, editor -- 6. 3D engine design / Wessam Bahnassi, editor -- 7. GPGPU / Sebastien St-Laurent, editor.
"This book contains many chapters describing the latest developments in computer graphics rendering on the GPU. Written by game programming experts, each contribution covers advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. The book's sections cover topics in mathematics of computer graphics, rendering, global illumination, handheld devices, 3D engine design, and GPGPU" -- Provided by publisher.
Also available in print edition.
Mode of access: World Wide Web.
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