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Game physics pearls [electronic resource] / edited by Gino van den Bergen and Dirk Gregorius.

Contributor(s): Bergen, Gino van den | Gregorius, Dirk.
Material type: materialTypeLabelBookPublisher: Natick, Mass. : A.K. Peters, c2010Description: xv, 344 p., [8] p. of plates : ill. (some col.), ports.ISBN: 9781439865552 (ebook : PDF).Subject(s): Computer games -- Programming | Physics -- ProgrammingGenre/Form: Electronic books.Additional physical formats: No title; No titleOnline resources: Distributed by publisher. Purchase or institutional license may be required for access. Also available in print edition.
Contents:
1. Game physics 101 -- 2. Collision detection -- 3. Particles -- 4. Constraint solving -- 5. Soft body -- 6. Skinning.
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Includes bibliographical references and index.

1. Game physics 101 -- 2. Collision detection -- 3. Particles -- 4. Constraint solving -- 5. Soft body -- 6. Skinning.

Also available in print edition.

Mode of access: World Wide Web.

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Khulna University of Engineering & Technology
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