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GPU Pro [electronic resource] : advanced rendering techniques / edited by Wolfgang Engel.

Contributor(s): Engel, Wolfgang F.
Material type: materialTypeLabelBookPublisher: Natick, Mass. : A.K. Peters, 2010Description: xxiii, 715 p. : col. ill.ISBN: 9781439865538 (ebook : PDF).Subject(s): Computer graphics | Real-time data processingGenre/Form: Electronic books.Additional physical formats: No title; No titleOnline resources: Distributed by publisher. Purchase or institutional license may be required for access. Also available in print edition.
Contents:
1. Mathematics / Sam Martin, editor -- 2. Geometry manipulation / Natalya Tatarchuk, editor -- 3. Rendering techniques / Wessam Bahnassi, editor -- 4. Global illumination / Carsten Dachsbacher, editor -- 5. Image space / Christopher Oat, editor -- 6. Handheld devices / Kristof Beets, editor -- 7. Shadows / Wolfgang Engel, editor -- 8. 3D engine design / Wolfgang Engel, editor -- 9. Game postmortems / Matthias Wloka, editor -- 10. Beyond pixels and triangles / Sebastien St.-Laurent, editor.
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Includes bibliographical references.

1. Mathematics / Sam Martin, editor -- 2. Geometry manipulation / Natalya Tatarchuk, editor -- 3. Rendering techniques / Wessam Bahnassi, editor -- 4. Global illumination / Carsten Dachsbacher, editor -- 5. Image space / Christopher Oat, editor -- 6. Handheld devices / Kristof Beets, editor -- 7. Shadows / Wolfgang Engel, editor -- 8. 3D engine design / Wolfgang Engel, editor -- 9. Game postmortems / Matthias Wloka, editor -- 10. Beyond pixels and triangles / Sebastien St.-Laurent, editor.

Also available in print edition.

Mode of access: World Wide Web.

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Khulna University of Engineering & Technology
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