The golden age of video games (Record no. 15152)
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000 -LEADER | |
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fixed length control field | 02620nam a2200373Ia 4500 |
001 - CONTROL NUMBER | |
control field | AKP0KE13516PDF |
003 - CONTROL NUMBER IDENTIFIER | |
control field | FlBoTFG |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20171224123522.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION | |
fixed length control field | m|||||o||d|||||||| |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION | |
fixed length control field | cr|||| |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 110525s2011 fluaf sb 001 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781439873243 (ebook : PDF) |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | FlBoTFG |
Transcribing agency | FlBoTFG |
090 ## - LOCALLY ASSIGNED LC-TYPE CALL NUMBER (OCLC); LOCAL CALL NUMBER (OCLC) | |
Classification number (OCLC) (R) ; Classification number, CALL (RLIN) (NR) | GV1469.3 |
Local cutter number (OCLC) ; Book number/undivided call number, CALL (RLIN) | .D55 2011 |
092 ## - LOCALLY ASSIGNED DEWEY CALL NUMBER (OCLC) | |
Classification number | 794.8 |
Item number | D579 |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Dillon, Roberto. |
245 14 - TITLE STATEMENT | |
Title | The golden age of video games |
Medium | [electronic resource] : |
Remainder of title | the birth of a multi-billon dollar industry / |
Statement of responsibility, etc | Roberto Dillon ; [with a foreword by Ted Dabney]. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Place of publication, distribution, etc | Boca Raton, Fla. : |
Name of publisher, distributor, etc | A.K. Peters/CRC Press, |
Date of publication, distribution, etc | 2011. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | xxvi, 183 p., [8] p. of plates : |
Other physical details | ill. (some col.). |
500 ## - GENERAL NOTE | |
General note | "An A.K. Peters book." |
504 ## - BIBLIOGRAPHY, ETC. NOTE | |
Bibliography, etc | Includes bibliographical references (p. 171-172) and index. |
505 0# - FORMATTED CONTENTS NOTE | |
Formatted contents note | The beginning -- The first commercial game and the first home console -- Atari, Pong, and the Jackals -- Pong goes home -- Home consoles -- Meanwhile, in Japan ... -- Computers go home too! -- Games that pushed boundaries I -- 1983 : the crash -- Computers, computers, computers -- Atari and Commodore : from here, where? -- Nintendo gives consoles an extra life : the NES, ROB, and Super Mario -- New competition : the Sega master system -- Games that pushed boundaries II -- The beginning of a new era -- New generations with some of the same old problems -- 1991 : Sony and Nintendo? -- The PC becomes gaming mature -- Games that pushed boundaries III -- Game over -- Press start to continue. |
520 ## - SUMMARY, ETC. | |
Summary, etc | "This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene"-- |
-- | Provided by publisher. |
530 ## - ADDITIONAL PHYSICAL FORM AVAILABLE NOTE | |
Additional physical form available note | Also available in print edition. |
538 ## - SYSTEM DETAILS NOTE | |
System details note | Mode of access: World Wide Web. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Video games |
General subdivision | History. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Electronic games |
General subdivision | History. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Computer games |
General subdivision | History. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Video games industry. |
655 #7 - INDEX TERM--GENRE/FORM | |
Genre/form data or focus term | Electronic books. |
Source of term | lcsh |
700 1# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Dabney, Ted. |
776 1# - ADDITIONAL PHYSICAL FORM ENTRY | |
International Standard Book Number | 9781439873236 |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | http://marc.crcnetbase.com/isbn/9781439873243 |
Electronic format type | application/PDF |
Public note | Distributed by publisher. Purchase or institutional license may be required for access. |
No items available.